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    MMC WorldGuard Protection

    • Home
    • Features
    • WorldGuard Protection

    Basic Intros to Claiming Land:

    More configuration options:

    Region Flags:

    Regions can have flags set upon it. Some uses of flags include:

    • Blocking player versus combat with the pvp flag
    • Denying entry to a region using the entry flag
    • Disabling the melting of snow using the snow-melt flag
    • Blocking players within the region from receiving chat using the receive-chat flag
    • Halting the growth of vines by using the vine-growth flag

    A region can have several different flags set at one time, although a certain flag can only have one value at a time. Flags are defined using the /region flag command, as illustrated below for the “spawn” region and “hospital” regions:

    /region flag spawn pvp deny
             /region flag spawn greeting Welcome to spawn!
             /region flag hospital heal-amount 2
    

    Remove a flag by not specifying a value:

    /region flag spawn pvp
    

    List flags by using the “info” command:

    /region info spawn
    

     

    Region Groups

    Sometimes, it may be desired for a flag to only apply to a certain group of players rather than everyone that should enter the region. This can be achieved by specifying an additional “region group” when defining the flag, of which there are several options:

    • all (everyone)
    • members
    • owners
    • nonmembers
    • nonowners

    The group can be specified using the -g marker as illustrated below:

    /region flag spawn -g nonmembers pvp deny
    

    It is not possible to set the same flag to different values for more than one group on the same region. If you need that functionality, consider making several regions.

    Note

    When there are multiple overlapping regions, a player must be a member of the region on which the flag is set or on one of the region’s child regions (when region inheritance is involved). This is explained further in Priority and Inheritance.

    Tip

    The entry and exit flags default to “non-member”, meaning setting them to “deny” will prevent non-members from entering/exiting the region. The teleport and spawn location flags default to “members”, which means that only members can take advantage of them by default. All other flags provided by WorldGuard default to “everyone”.

    Types of Flags

    Each flag is of a certain type that determines what kind of values it may take. For example, the heal-amount flag is an numeric flag, so you can only set numeric values for it.

    Type Kind of values
    state Either ‘allow’ or ‘deny’ (explained later)
    string Any form of text
    integer A number that does not have decimals (5, but not 5.5)
    double Numbers that may have decimals (5, 5.5, 2.425)
    location A location in a world
    boolean True or false
    set A list of unique entries

    Internally, there are more types, but it should generally not be of concern.

    Conflicting Flags

    Sometimes, a certain location may have multiple overlapping regions with different values for the same flag. The following rules are used to determine which values are selected:

    • Regions will inherit the value of a flag from its parent, if the region did not have the flag set.
    • Higher priority regions will override lower-priority regions.
    • The global region is considered like any other region, except it is at the lowest possible priority.

    However, it is still possible for there to be conflicting flag values even after that process. Imagine two different regions at the same priority, for example. At that point, the value of the flag is decided differently depending on the type of flag:

    • For state flags, if deny is present, the result is deny. Otherwise, if allow is present, then the final value is allow.
    • For other flags, the result is not defined. For that reason, do not, for example, set two different greeting messages in the same area with the same priority.

    If a flag is not defined at all, then the default behavior is whichever is most sensible. For example, if “item pickup” is not defined, WorldGuard defaults to allowing it.

    Flag Listing

    Flags are broken down into categories below.

    Overrides

    Flag Type description
    passthrough state

    This flag is short for ‘passthrough build’. It has nothing to do with movement.

    • If not set (default), then the region protects it area.
    • If set to deny, then the region protects its area.
    • If set to allow, then the region no longer protects its area.

    Where does the flag come into use?

    • When you are using other flags (PvP, healing, etc.) and you don’t want to prevent building.
    • Why not set build to allow (explained later) instead? That would override other regions and let people build!

    Protection-Related

    Flag Type description
    build state

    Everything:

    • Whether blocks can be mined or placed
    • Whether doors, levers, etc. (but not inventories) can be used
    • Whether entities and blocks can be interacted with
    • Whether player versus player combat is permitted
    • Whether sleeping in a bed is permitted
    • Whether inventories can be accessed
    • Whether vehicles (boats, minecarts) can be placed
    • etc.
    interact state

    Everything that involves ‘using’ a block or entity:

    • Whether doors, levers, etc. (but not inventories) can be used
    • Whether inventories can be accessed
    • Whether vehicles (including animals) can be mounted
    • etc.
    block-break state Whether blocks can be mined
    block-place state Whether blocks can be placed
    use state Whether doors, levers, etc. (but not inventories) can be used
    damage-animals state Whether players can harm friendly animals (cows, sheep, etc)
    chest-access state Whether inventories can be accessed
    ride state Whether vehicles (including animals) can be mounted
    pvp state Whether player versus player combat is permitted
    sleep state Whether sleeping in a bed is permitted
    tnt state Whether TNT detonation or damage is permitted
    vehicle-place state Whether vehicles (boats, minecarts) can be placed
    vehicle-destroy state Whether vehicles can be destroyed
    lighter state Whether flint and steel can be used

    Warning

    None of these flags are player-specific. For example, the block-break flag, if set to deny, prevents pistons from breaking blocks.

    To understand why, consider the fact that players can fling TNT into a region from outside, or a player can build an inchworm piston machine that moves into another region. While these actions were caused by a player, realistically attempting to figure which player built the TNT cannon or used it is much more difficult. However, you still want to prevent someone from blowing up spawn with a TNT cannon.

    Outright blocking TNT cannons or pistons is the wrong solution. Pistons and TNT cannons should be allowed in some cases. For example, a TNT cannon or piston inside should work within the region.

    First off, remember who can build in regions: it’s not players, it’s members. When we consider pistons or TNT, it should be no different. How does WorldGuard figure out whether a piston machine or TNT cannon is a member of a region? If it’s inside the region, of course!

    When you create a region, before setting any flags on it:

    • Members may build
    • Non-members may not build

    TNT cannons and pistons inside are allowed to work because they are “members.” An imaginary player, “Bobby,” who isn’t a member yet, is unable to place or break blocks. Once you add Bobby to the region, then Bobby can build.

    When you set the protection flags, you override this behavior. If you set block-break to deny, then even members are unable to break blocks. Bobby cannot break blocks. A TNT cannon inside cannot break blocks. A piston inside cannot break blocks. You break pistons.

    That begs two questions:

    • How do I prevent players from placing or breaking blocks? Don’t do anything. Don’t change any flags! Remember, only members can build by default.
    • How do I change a flag to only affect players? You probably mean: how do you make a flag only affect non-members? Well, that’s easy: use Region Groups.

    Tip

    Note: If the build flag is set to allow or deny, it can still be overriden with a different flag (block-break,interact, etc.). This is only the case with the build flag.

    Mobs, Fire, and Explosions

    Flag Type description
    creeper-explosion state Whether creepers can do damage
    enderdragon-block-damage state Whether enderdragons can do block damage
    ghast-fireball state Whether ghast fireballs can do damage
    other-explosion state Whether explosions can do damage
    fire-spread state Whether fire can spread
    enderman-grief state Whether endermen will grief
    mob-damage state Whether mobs can hurt players
    mob-spawning state Whether mobs can spawn
    deny-spawn set of entity types A list of entity types that cannot spawn
    entity-painting-destroy state Whether non-player entities can destroy paintings
    entity-item-frame-destroy state Whether non-player entities can destroy item frames

    Example: Preventing sheep and cows from spawning at spawn

    The entity types must be specified:

    /rg flag spawn deny-spawn cow,pig
    

    Natural Events

    Flag Type description
    lava-fire state Whether lava can start fires
    lightning state Whether lightning can strike
    water-flow state Whether water can flow
    lava-flow state Whether lava can flow
    snow-fall state Whether snow will fall
    snow-melt state Whether snow will melt
    ice-form state Whether ice will form
    ice-melt state Whether ice will melt
    mushroom-growth state Whether mushrooms will grow
    leaf-decay state Whether leaves will decay
    grass-growth state Whether grass will grow
    mycelium-spread state Whether mycelium will spread
    vine-growth state Whether vines will grow
    soil-dry state Whether soil will dry

    Warning

    The fire-spread, water-flow and liquid-flow flags require that the “high frequency flags” option be enabled in the configuration. This is because these events can be very frequent, requiring more region lookups, and potentially slowing down your server (or at least warming the server room a bit more).

    Map Making

    Flag Type description
    item-pickup state Whether items can be picked up
    item-drop state Whether items can be dropped
    exp-drops state Whether XP drops are permitted
    deny-message string The message issued to players that are denied an action
    entry state Whether players can enter the region
    exit state Whether players can exit the region
    greeting string The message that appears upon entering the region
    farewell string The message that appears upon leaving the region
    enderpearl state Whether enderpearls can be used
    invincible state Whether players are invincible
    game-mode gamemode The gamemode (survival, creative, adventure) that will be applied to players that enter the region
    time-lock integer Time of day in ticks (between 0 and 24000) that players will see the world as while in the region. Use + or – for time relative to the world time.
    weather-lock weather Type of weather players will see when in the region. This does not affect world mechanics. Valid values are downfall and clear.
    heal-delay integer The number of seconds between heals (if heal-amount is set)
    heal-amount integer The amount of half hearts to heal (…or hurt if negative) the player at the rate of heal-delay
    heal-min-health double The minimum number of half hearts that damage (via heal-amount) will not exceed
    heal-max-health double The maximum number of half hearts that healing (via heal-amount) will not exceed
    feed-delay integer See equivalent heal flag, except this is for food
    feed-amount integer See equivalent heal flag, except this is for food
    feed-min-hunger integer See equivalent heal flag, except this is for food
    feed-max-hunger integer See equivalent heal flag, except this is for food
    teleport location The location to teleport to when the /rg teleport command is used within the region
    spawn location The location to teleport to when a player dies within the region
    blocked-cmds set of strings A list of commands to block
    allowed-cmds set of strings A list of commands to permit

    Warning

    The healing, feeding, greeting, and farewell message flags require that the “use player move event” option not be disabled in the configuration.

    Example: Changing the message players receive when an action they try is blocked

    Set the deny-message flag:

    /rg flag spawn deny-message Sorry! You are at spawn. If you want to find a place to call home, use the rail station to leave spawn.
    

    Example: Blocking the “/tp” and “/teleport” commands at spawn

    The commands in question can be blocked with:

    /rg flag spawn blocked-cmds /tp,/teleport
    

    Example: Preventing non-members of a “secret_club” region from entering it

    The key is to set the region group to “nonmembers”:

    /rg flag secret_club entry -g nonmembers deny
    

    Example: In a “hospital” region, heal players one heart every second up to half their health bar

    Without any buffs, the player’s maximum health is 20, so 10 is half of that:

    /rg flag hospital heal-amount 2
              /rg flag hospital heal-max-health 10
    

    Miscellaneous

    Flag Type description
    pistons state Whether pistons can be used
    send-chat state Whether players can send chat
    receive-chat state Whether players can receive chat
    potion-splash state Whether potions can have splash effects
    notify-enter boolean Whether players with the worldguard.notify permission are notified when another player enters the region
    notify-leave boolean Whether players with the worldguard.notify permission are notified when another player leaves the region

    Unused

    Flag Type description
    allow-shop state Not used by WorldGuard at this time, but third-party plugins may use it
    buyable boolean Not used by WorldGuard at this time, but third-party plugins may use it
    price double Not used by WorldGuard at this time, but third-party plugins may use it
    MMC. ALL Rights Reserved. RULES